Combat Frame Data: XCD-001-3

Combat Frame Data: XCD-001-3

XCD-001-3 Xanthippe
  
XCD-001-3 Xanthippe

Technical Data
Model number: XCD-001-3
Code name: XSeed
Nickname: Xanthippe
Classification: energy weapon optimized Sentinel use combat frame
Manufacturer: Seed Corporation
Operator: [REDACTED]
First deployment: CY 1
Crew: 1 pilot in cockpit in chest
Height: 19 meters
Weight: dry weight 65 metric tons, full weight 80.3 metric tons
Armor type: “1D” carbyne laminar armor
Powerplant: cold fusion reactor, max output 2795 KW
Propulsion: rocket thrusters: 4x 41,790 kg, 4x 20,910 kg, 2x 12,000kg; top speed 3564 kph; maneuvering thrusters: 20, 180° turn time 0.80 seconds; legs: top ground speed 196 kph
Sensors: radar, thermal, optical array; main binocular cameras mounted in head
Fixed armaments: 2x plasma sword, power rated at 0.50 MW, stored in recharge rack on back, hand-carried in use.
Optional hand armaments: magnetic disruptor rifle, hand-carried; carbyne shield, mounts to either forearm.

General Notes
The third XSeed prototype, produced after the XCD-001-1 Prometheus and the XCD-001-2 Kreuzgun, the XCD-001-3 Xanthippe largely eschewed plasma weapons in favor of more terrifying experimental armaments.

The XCD-001-3’s rifle used magnets made from graphene superconductors to accelerate a coiled carbyne filament to a significant fraction of light speed. The weapon had two fire modes: a matter disruptor setting that released the hyper-velocity filament and fired it as a projectile, and a neural disruptor setting that didn’t release the filament but instead used it to generate a focused EM burst capable of severing the neuron connections in a target’s brain through barriers up to and including 1D armor.

The Xanthippe’s other custom weapon was a modified coffin shield much like the model carried by Prometheus and Kreuzgun with one notable addition. Megami added a spool of nearly unbreakable carbyne cable mounted on the inside of the shield near the lower edge. A magazine inserted next to the spool housing contained six superconducting magnets. Pressing a switch on the weapon control stick in the cockpit activated a mechanism in the shield that fed out a magnet and attached it to the cable.

The tethered magnet was wielded by the strength of the Xanthippe’s shield arm. It had a variety of melee weapon applications including a whip, a flail, a garrote, and could trap enemy CFs by attaching magnets to both ends of the cable and pinning the target between some larger object and the wire. The magnets were powerful enough to stick to nearly anything, not just ferrous metals. The Xanthippe’s pilot could decide how much of the cable to pay out, could reel it back in, or release it at will. When lashed like a whip, the carbyne cable was able to slice through almost any substance, even 1D armor. The pilot could manually untether a desired length of cable from the shield and attach a new magnet at any time.

Such a lethal and versatile weapons loadout came at a cost. The Xanthippe had no easy way to discharge energy stored in its onboard capacitor, leaving it visible to radar and more vulnerable to energy weapon attacks after absorbing its maximum power load. Then again, the stealthy nature of its weapons meant that few opponents detected the third XSeed’s presence before it destroyed them.

2 Comments

  1. wreckage

    That loadout sounds like the makings of a manga badguy. Really suggests some dramatic fight scenes.

    • Brian Niemeier

      Most perceptive of you. Xanthippe's pilot is easily the most evil character I've yet written.

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