We’ve documented Gen Y’s vices in copious detail these past few years. But if Gen Y has one virtue, it’s a knack for remembering what the Pop Cult would prefer stayed memory holed.
One forgotten touchstone of High 90s gaming was the rivalry between Sega and Nintendo. Gamers didn’t split along hardcore vs casual lines back then. Instead, you identified yourself by your gaming hardware. The vast majority of households only had one gaming device, and with PC ownership still relatively rare, that meant you were either a Sega Genesis kid or a Super Nintendo kid.
The two industry giants’ console war played out on TV, at department stores, and in school cafeterias nationwide, where competing versions of the latest games fed ammo to both sides. Titles released for both consoles gave Sega and Nintendo kids the chance to directly compare their machines’ performance.
Every Y remembers the debates over Mortal Kombat and Aladdin.. But another controversy, almost totally forgotten now, divided vidya gamers and tabletop RPG fans into two intractable camps. That memory-holed battle of the console war raged over the Genesis and SNES versions of FASA Corporation’s sci-fi urban fantasy TTRPG, Shadowrun.
As with most titles shared by the Genesis and the SNES, gamer consensus generally favored the Sega version. But today I’m breaking from the pack and reviewing the criminally overlooked Shadowrun on Super Nintendo.
What makes the debate over the Genesis and SNES versions of Shadowrun stand out is that unlike other shared releases, each console got a totally different game instead of slightly tweaked ports of the same game.
Shadowrun for Super Nintendo debuted in 1993. It was published by the now-defunct Data East but produced by Australian startup Beam Software. In contrast to the Genesis version’s more standard 3/4 third-person view, Beam went with a 45 degree isometric environment. They also chose a point-and-click interface, both of which give the SNES version more of a PC feel.
Super Nintendo |
Sega Genesis |
A color palette replete with grays and earth tones adds to the SNES version’s gritty, neo-noir feel. Yes, both of those terms are hackneyed clichés in Current Year, but they were all the rage at the start of the High 90s.
All of these elements gel to create an experience that’s as close as vidya gets to your high school buddy’s Friday night Shadowrun game. Pick up a copy of this lost SNES gem if you have the means, and grab a few slap patches; you’re gonna need ’em!
For a quick demo of Shadowruno (1993), watch me playing it on my original SNES hardware on this Geek Gab test stream:
And don’t miss the main event: Final Fantasy IV: Retro-Spective! Stop by Geek Gab’s channel on YouTube tomorrow, Wednesday May 5, at 10:00 PM Central to experience FF IV as it was meant to be played: on a 30-year-old Super Nintendo with no glitch or bug left unexploited!