The mech genre poses several pressing questions and challenges for creators – and that goes double for game devs.
Allow ground-up mech construction, or minute modification of stock templates?
Dumb fire-and-forget rockets, or Macross missile spam?
Granular wargame strategy or white-knuckle dogfights?
To answer these and other burning questions, Mildra the Gaming Monk and his bane Xanatrix invited me back to their monastery for a panel discussion with two other illustrious mech game devs.
Learn everything you ever wanted to know about mecha TTRPGs but were afraid to ask.
Catch the show here: