Return to the Monastery

Monastery

The mech genre poses several pressing questions and challenges for creators – and that goes double for game devs.

Allow ground-up mech construction, or minute modification of stock templates?

Dumb fire-and-forget rockets, or Macross missile spam?

Granular wargame strategy or white-knuckle dogfights?

To answer these and other burning questions, Mildra the Gaming Monk and his bane Xanatrix invited me back to their monastery for a panel discussion with two other illustrious mech game devs.

Learn everything you ever wanted to know about mecha TTRPGs but were afraid to ask.

Catch the show here:

And read the explosive finale to my epic mech saga now:

ƵXSeed-revised