Here at this blog, we’re inclined to frame the crisis facing the West as a spiritual battle between Christendom and the totalizing Death Cult seeking to destroy it.
But just yesterday, a reader pointed me to a post that examines our civilizational decline through the lens of video RPGs, which we are also fond of here.
The twist is that fellow blogger Malstrom sees the current struggle not as Western civilization battling a hostile invading religion, but as two warring civilizations.
Or perhaps one civilization with dual personalities tearing itself apart from within.
Let’s take a look at his theory.
There are multiple Western Civilizations. The West is certainly a large geographical place, is it not? Some might point to the Western Civilization as being around two thousand years old or less. I’d say it’s double that age frame.
There are also multiple Western Civilizations RIGHT NOW. Yes, today.
Civilization is not so much an architectural style but a thought process of metaphysics. And these different metaphysics create different cultures which create different civilizations.
Change the metaphysics, change the world.
Shills for early Modern heresies understood that dynamic.
And it worked. You’ll still hear people – even dissidents claiming to oppose the Death Cult – dismiss metaphysics as a medieval spook. Complex, internally consistent, and challenging, yes. But lacking any real-world truth value. Unlike, say, empirical science – which is just what the West’s internal enemies want them to think.
One Western Civilization is a Christianized Paganism. The Second Western Civilization is the Protestation of the former. While you may think these are mere religious differences gone today, you would be completely wrong. There are two Western Civilizations that exist today.
The Christianized Paganism is easier to find its roots. You have the Greeks and Roman Empire metaphysics converted (e.g. instead of an Emperor, you have a Pope). This Western Civilization can mostly be found in non-English speaking countries or in some isolated conclaves of English speaking countries.
This is the Pantheon, a Roman temple to all the gods built by pagans in the early second century, and a Catholic basilica since the early seventh century:
There is no more complete and striking symbol of Western civilization than Pentecost Mass being offered in a former pagan temple conquered and baptized by Jesus Christ.
“Christianized Paganism” is rather a misnomer, though. It tends to suggest paganism with Christian window dressing.
St. Paul explains the true interaction of Christianity and paganism in his Areopagus Sermon in Acts 17. There, he reveals that God allowed pagan worship before the coming of Christ, and because He’s the only real God, the pagans did end up worshiping Him unwittingly.
So it’s not that paganism was entirely false. Paul even confirms that pagan poets – who were viewed by the ancient Greeks as something more like prophets – did get some of their theology right.
But he also told them they had to repent of any worship that was superstitious.
What Christianity did was complete the work God had started by clearing away what was false in paganism and rebuilding on those foundational aspects that were sound.
Just like Christians establishing a church on the site of a pagan temple that had been destroyed by cleansing fire.
So if the Current Year threat to the West isn’t paganism, long since conquered by Christianity, what is it?
As far as the Second Western Civilization, it is better to see it as ‘Anglo-Saxon’ especially with its English language. The Paganism has been rooted out and obliterated in this civilization. It is the civilization of individualism, of hypocrisy, of the Enlightenment thinkers, but also of constant Revolutions. The modern ‘Woke’ culture is a byproduct of the Calvinistic Second Western Civilization metaphysical reality asserting itself. While Christianized Paganism stresses the experience of life, the Western Protestant Civilization stresses the rules of life. Aesthetically, Christianized Paganism bathes itself in the glamour of the ancient arts. Western Protestant Civilization lives in a stark utilitarian mindset and removes all such ancient glamour.
Malstrom isn’t the first observer to notice the Death Cult’s Puritan DNA.
Even I have pointed out that we can trace the crisis’ inflection point not to 9/11, or the 90s, the 60s, WWII, WWI, the American Civil War, the French Revolution, or even the Enlightenment.
The inciting point of rupture in Western metaphysics was the Protestant Revolt.
And some compelling evidence shows up – in of all places – WRPGs.
Since cognizance of the Two Western Civilizations is not commonly known, Richard Garriott become very confused. Every Ultima game after Ultima IV became a protestation of Ultima IV. In Ultima V, it was a hypocrisy of the Ultima IV virtues being turned into very hard laws (e.g. Tax All Your Wealth To Enforce Compassion). Ultima VI was the hypocrisy of the Ultima Christ figure (Avatar) actually DESTROYING the world and destroying a race of people (i.e. the gargoyles).
By Ultima VII, there were so many new developers that the series was in full protestation mode. Ultima VII centers around a religion called the Fellowship. The Fellowship, based on Scientology, is nothing but hypocrites and self-serving leaders. The game also has an apocalyptical feel to it… as if everyone in the world stops caring about life and just wants to be left alone. Ultima VII: Serpent Isle ups this with showing a branched off civilization which ultimately is wiped out (with all the people in it being shown to be hypocrites). And those people were only building on the ruins of another destroyed civilization.
Ultima VIII is even further protestation against Ultima IV. Here, the ‘hero’ must do evil. Instead of destroying the Black Gate in Ultima VII, you must create the Black Gate in Ultima VIII. In Ultima VIII, you ‘win’ by destroying everyone, making their lives miserable, and killing all the titans.
Here I must confess to not being a fan of Western RPGs. To be even more honest, I think Malstrom may just have explained why.
And the capstone of his argument cites a genre I am much more familiar with: JRPGs.
In particular, the greatest Japanese RPG of all time.
The final battle of Final Fantasy 6 is Dante’s Divine Comedy. The bottom is Hell and Satan, the middle is Limbo full of people, and the top is Heaven where you see a woman (Mary?) at the very top.
And, of course, Kefka descends down as an Archangel.
NB: Final Fantasy VI isn’t the only game in the series to feature Marian imagery. I’m told it makes a pretty strong showing in FF XV.
What is Final Fantasy 6 about? It isn’t about the villain winning (because he does win). The game makes it abundantly clear that the game is about ‘life and dreams’. In other words, the ‘experience of life’.
In fact, all the early Final Fantasy games point to the Christianized Paganism in their world building. Dragon Quest also does it.
There might be some smoke here, but there’s a lot of fire.
It does go a long way toward explaining some core aesthetic, thematic, and character differences common to W and J RPGs.
And since video games are visual media, let’s explore those differences in pictures:
Now compare the above images with …
Now consider that as outsiders looking in, Easterners face a greater challenge immediately grasping the nature and meaning of these differences.
They don’t see the two Western civilizations. They just borrow the elements they find more appealing.
Kefka is not a hypocrite. He simply hates the life experience. Despite the lack of meaningful dialogue and backstory, Kefka catapults to the most effective video game villain because of his hatred for ‘dreams’.
Another confession: Golbez always edged out Kefka for best FF villain in my book.
But now I may have to reconsider my rankings …
Going back to Final Fantasy XVI, the reason why the game feels so ‘off’ isn’t because the game was modeled on Western Civilization. The reason was because the game was based on the OTHER Western Civilization. Final Fantasy, as a series, always modeled itself on Western Civilization but it used the Christianized Paganism. Final Fantasy XVI was based on English writing and voice actors. The world of Final Fantasy XVI is stark, dark and devoid, and no one really lives life in this game. There is no real reflection of beauty, not in the game or in the soundtrack. It is a game about revenges, about guilt, about hypocrisy.
The game feels like it has a different source material because it does.
FF XVI has been getting a lot of buzz in my circles.
And to be frank, I don’t get why.
Nothing I’ve seen of the game so far has made me want to play it.
Now I think I know why.
If it’s “Metaphysical rebel take on the Middle Ages,” aka Final Fantasy Game of Thrones, count me out.
I’ll just go play more Vampire: The Masquerade games, which also have strong Catholic undertones.
At this point, it occurs to me that a few words of reassurance should be spared for my separated brethren in Christ.
The point of this post isn’t to identify Protestantism with the Death Cult. That’s not the case.
Instead, the Death Cult is a Christian heresy that mutated from a secularized offshoot of American Protestantism.
History is messy, and the Reformers were sincere in their conviction that they were doing the right thing.
What’s more, it’s plain unjust to blame people for centuries-old metaphysical revolutions they had no hand in.
So don’t shoot the messenger.
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Break free of the Pop Cult.
Reclaim your dignity.
Have fun while you’re at it.
I’ll have to give that post a look, especially since I am one of the handful of Dragon Quest fans in the West, but I think C.S. Lewis’ description of his personal situation may capture the dichotomy even better:
“I am a converted pagan living in a nation of apostate Puritans.”
His nation shipped them over here, so we are ground zero.
Beauty leads to God. Lack of it leads to nihilism.
Iconoclasm was an early warning sign.
You’ve just explained why Japanese media was on increasing ascendance in the West throughout the 1970s through to today. One is pointing to something it doesn’t quite grasp but is willing to reach for it; the other has it all figured out and must rebel against established order to get it.
Another comparison is the pulp era vs the post-pulp era.
Just recently I was looking up a story from Edmond Hamilton that he wrote in the post-pulp era that he clearly rewrote to get sold. All the comments on a random blog post were going on about how it’s a repudiation of the juvenile pulp era and ridiculous things like that, even though nothing in the story is something that didn’t happen in his old work. But the only frame they had was that it was “adult” and “mature” and “made them think” unlike that old pulp stuff. This over story no one remembers and is not what he is thought of for today.
Meanwhile, in the last years of Hamilton’s life he was doing interviews with his wife saying he hadn’t read the genre in decades and was excitedly talking about Burroughs and Bradbury instead.
There is something to the death of imagination and wonder being tied to antagonism and rebellion. It’s the same reason I can never go into a story with an axe to grind. I want to go into it thinking anything is possible, because it is.
Hey, I’d love to take the credit, but like I said, I’m just the messenger.
Now, the real interesting question is, on what side does D&D–which is probably the most influential main source on both sides of the CRPG industry and many other forms of fantasy–fall?
Given that Gygax was a Jehovah’s Witness (of varying observance over his life) and influenced by more cynical, less sacramental authors, I’d place the pure authorial intent in that substrain of those who react against Protestant culture but wind up in opium dens and other forms of decadence. 🙂 However, the breadth of the game’s source material and interpretations mean that it can capture fragments of both forms of Western Civ and all their subsets.
Interestingly, Ultima IV was an explicit attempt to placate angry Christian parents who were upset that the first three games (which were much closer to gonzo D&D campaigns with spaceships, time travel, and evil computers) often required or at least rewarded immoral actions like theft or murdering peaceful civilians.
Richard Garriott didn’t get it, and it shows.
IIRC, the only fantasy Garriott ever read was LotR and Narnia, and he wasn’t much of a reader over all, getting his primary influences from movies, television, and pop culture in general. And his religious upbringing sounds like it was somewhere between Unitarian Universalist and the more innocent sort of California hippie. (Source: Memories of the old Complete Book of Ultima, released around the same time as Ultima VI.)
Wikipedia claims the “Quest of the Virtues” was inspired by a TV documentary about Hindu Avatars (who need to master 16 Virtues), so…probably.
Orthodox reader starts to interject–
…then remembers that we are a very tiny minority with no cultural relevance in the West.
Sigh.
The Church breathes with two lungs.
I’m a protestant pastor and I completely agree with your statements about our lack of art in churches. It’s a battle I’ve been fighting for some time and see no road to victory.
“We don’t want people distracted by the art during the sermon.”
Everyone’s mind wanders at some point. Why not let it wander while they are staring at a stained glass window of Psalm 23?
“If we made the church’s outside grand, we would have less money to spend on missions!”
And while you are shoveling money elsewhere, people in the town ask why the church matters if we can’t bother to make it look good? A beautiful church is an act of worship that all tells those outside God is important to us.
“The pastor doesn’t need a big house. That extra money can go to missions!”
Again, shoveling money elsewhere while telling the people in town how unimportant the ministers are.
I’m also involved in a boys’ ministry that spends time replicating life on the frontier. My mother-in-law was flabbergasted when I showed her how the things they made were all decorated and adorned. “But they were subsistence. Why waste the time and energy to decorate a water pitcher?”
Because beauty matters. We are not subsistence but our society seeks utility over beauty. Beauty is a “utility” all its own.
That frontier ministry sounds amazing. And the skills you’re teaching are likely to come in handy.
Not as salutary as the Gospel message I’m sure you’re preaching, but handy nonetheless.