Soul Blazer

SoulBlazer

From time to time, I like to give the public at large a glimpse of the fun material my cherished Neopatrons get to enjoy weekly. In that vein, here is a game review previously posted to my Patreon and SubscribeStar.


Soul Blazer is a classic Super Nintendo game that has left a lasting impression on gamers for over 30 years. Developed by Quintet and published by Enix, this action RPG released in 1992 is noteworthy for being both the 2nd and 1st game in two different series. It’s the follow up to 1990’s sim-platformer Act Raiser, as well as the first entry in the unofficial Quintet Trilogy along with Illusion of Gaia and Terranigma. And for my money, it’s the best of the three.

This retro gamer favorite takes players on a challenging and memorable adventure through a mystical world filled with dungeons, monsters, and puzzles.

The game’s story revolves around a celestial hero who must restore the world by defeating monsters and releasing the souls of creatures who were imprisoned by a demonic adversary. The game’s narrative, while simple, imparts a sense of purpose and gives strong motivation to drive players forward.

One of the standout features of Soul Blazer is its unique gameplay mechanics. The player is tasked with freeing various souls, each of which repopulates the in-game world with characters, buildings, and items. This gradual restoration of the world gives steady and satisfying rewards for progress and forges connection to the game’s universe.

The gameplay in Soul Blazer combines action and RPG elements. Players engage in real-time combat with a variety of enemies, using a sword and magic to defeat them. As they progress, they can upgrade their equipment and abilities, making the hero more powerful and adaptable.

And you’ll need those upgrades. Throughout the game, players encounter a variety of challenging bosses, each with its own special attack patterns and specific weaknesses. These encounters provide an exciting change of pace from the regular enemy encounters and require strategic thinking to overcome.

The puzzle-solving aspects in Soul Blazer are a significant part of its charm. Players must navigate through dungeons and interact with the restored world’s inhabitants to progress in the game. These puzzles often require critical thinking and observation, making the game feel intellectually engaging instead of just a hack ‘n’ slash grind.

The graphics in Soul Blazer, boast more than nostalgic charm. They blew me away during many a weekend rental back in the day, and they still floored me upon a more recent replay. The ending cinema scene still manages to impress and illustrates how much we lost in game devs’ rush to 3D. Complemented by unforgettable music and distinctive sound effects, Soul Blazer‘s overall presentation creates a unique and immersive atmosphere that’s become a lost art.

Another noteworthy aspect of Soul Blazer is its influence on later Quintet titles such as Illusion of Gaia and Terranigma. Their shared developer’s signature style comes through in each game to the degree that fans consider them spiritual successors to Soul Blazer, forming a loose trilogy.

While some might consider Soul Blazer‘s relatively short length a drawback, the fact that you can complete it in a few hours makes this classic a perfect pickup game for a lazy Saturday afternoon. And its compelling storyline and fun mechanics make it a title worth revisiting again and again.

Soul Blazer‘s timeless appeal can be credited to its ability to transport players to a fantastical realm where their actions nonetheless have profound effects on the game world. That feeling of rejuvenating a desolate land and witnessing the consequences of your efforts still resonates with gamers today.

In a gaming landscape cluttered with bloated blockbuster titles, Soul Blazer testifies to the enduring appeal of classic 16-bit era games. Its blend of action, RPG, and puzzle elements, coupled with its engaging story and unique gameplay mechanics, give it enduring appeal that continues to captivate players. If you love for retro gaming or are looking for a classic RPG adventure, Soul Blazer belongs in your collection.

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2 Comments

  1. I loved this game too, for the reasons you state. I found it charming and compelling. That ending got me too. I remember thinking “No, it can’t end like this, it can’t,” and then that post-credit sequence . . . whew lads.

    The gameplay loop was engaging, and I loved the art style and music and overall aesthetic. Quintet was a special publisher.

    For an alternative viewpoint by someone who does not enjoy the gameplay loop, see https://youtu.be/OS11_3Lps_I?si=vhiImc7DS_yOYReQ

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